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Photogrammetry Project

For my photogrammetry project, I used the technique to create a 3D model that combined several personal belongings into a single virtual space. I began by using the Trnio 3D scanner, a mobile app that captures high-quality, detailed scans of real-world objects. I scanned each item individually, capturing multiple angles to ensure accurate 3D representation. These scans were then exported as OBJ files in a zip format, preserving the detailed geometry and textures of each object. Once I had the scans, I imported them into Blender, where I modified and adjusted the models. Blender allowed me to refine the textures, adjust lighting, and arrange the objects cohesively into one virtual space. This process involved manipulating the objects to maintain their realism while integrating them into a single, cohesive composition. The final result was a digital 3D representation of my personal belongings, placed together in a unified scene. This project not only demonstrated the potential of photogrammetry for creating highly detailed 3D models, but also allowed me to explore the relationship between physical objects and their digital counterparts. It was an excellent exercise in combining technology and personal expression.